Interceptor Demo update 2022-03-12


Update 2022-03-12:

  • Super Game Boy border implemented. Placeholder asset for now.
  • Added a new menu to the start screen.
    • Start Game starts the game.
    • Menu goes into an options menu which also includes a Sound Test menu
    • Library goes into the enemy stats screen previously accessed by pressing Select from the title.
  • Pressing B at the Game Over screens will now reset the game.
  • Added element to UI that shows if you have an energy bomb ready, indicated by a B under the armor.
  • Background palette inversion has been added to Game Boy Color mode.
  • Inverted background palette is now enabled by default on all hardware except Super Game Boy. Press Select while in-game to change it or by changing the Real Space setting in the menu.
  • Implemented fade-in/fade-out for color mode.
  • Added a sound test menu.
  • Minor increase to player rate of fire on standard attacks.
  • Enemy AI will now make a basic, intentionally imperfect, attempt to avoid collisions. You will still need to make an effort on your part to avoid collisions.
    • Exceptions are the torpedoes and heavy bombers.
  • Added code to prevent game from processing input of opposed directions on d-pad, even though they already canceled each other out.
  • Minor tweaks to several splash screens to reduce space taken on ROM.
  • Added additional text to the placeholder screen so it says more than “PRESS START”
  • Kill counter now reverts total back to that of the last level you completed after a failed level.
    • Total shown on the defeat screens is still an accurate count of that attempt, but kills for that level are not permanently added to the total when you start that level over.

Files

interceptor-64KB-2022-03-12.gb 64 kB
Mar 13, 2022

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